Relics Background
Database

Slay the Spire 2 Relics Database

Explore all relics in Slay the Spire 2. Filter by character or rarity, and discover run-defining synergies and event rewards.

Showing 287 relics
Akabeko

Akabeko

Uncommon
Any

At the start of each combat, gain 8 Vigor.

Alchemical Coffer

Alchemical Coffer

Ancient
Any

Upon pickup, gain 4 potion slots filled with random potions.

Amethyst Aubergine

Amethyst Aubergine

Common
Any

Enemies drop 10 additional Gold.

Anchor???

Anchor???

Event
Any

Start each combat with 4 Block.

Anchor

Anchor

Common
Any

Start each combat with 10 Block.

Arcane Scroll

Arcane Scroll

Ancient
Any

Upon pickup, obtain a random Rare Card to add to your Deck.

Archaic Tooth

Archaic Tooth

Ancient
Any

Upon pickup, Transform a starter card with an ancient version.

Art of War

Art of War

Rare
Any

If you do not play any Attacks during your turn, gain an additional next turn.

Astrolabe

Astrolabe

Ancient
Any

Upon pickup, Transform 3 cards, then Upgrade them.

Bag of Marbles

Bag of Marbles

Uncommon
Any

At the start of each combat, apply 1 Vulnerable to ALL enemies.

Bag of Preparation

Bag of Preparation

Common
Any

At the start of each combat, draw 2 additional cards.

Beating Remnant

Beating Remnant

Rare
Any

You cannot lose more than 20 HP in a single turn.

Beautiful Bracelet

Beautiful Bracelet

Ancient
Any

Upon pickup, choose 3 cards in your Deck. Enchant them with Swift 3.

Bellows

Bellows

Uncommon
Any

The first Hand you draw each combat is Upgraded.

Belt Buckle

Belt Buckle

Shop
Any

While you have no potions, you have 2 additional Dexterity.

Big Mushroom

Big Mushroom

Event
Any

Upon pickup, raise your Max HP by 20. At the start of each combat, draw 2 fewer cards.

Biiig Hug

Biiig Hug

Ancient
Any

Upon pickup, remove 4 cards from your Deck. Whenever you shuffle your Draw Pile, add a Soot into your Draw Pile.

Bing Bong

Bing Bong

Event
Any

Whenever you add a card to your Deck, add one additional copy.

Black Star

Black Star

Ancient
Any

Elites drop an additional Relic when defeated.

Blessed Antler

Blessed Antler

Ancient
Any

Gain at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile.

Blood-Soaked Rose

Blood-Soaked Rose

Ancient
Any

Upon pickup, add 1 Enthralled to your Deck. Gain at the start of each turn.

Blood Vial???

Blood Vial???

Event
Any

At the start of each combat, heal 1 HP.

Blood Vial

Blood Vial

Common
Any

At the start of each combat, heal 2 HP.

Bone Tea

Bone Tea

Event
Any

At the start of the next combat, Upgrade your starting hand.

Book of Five Rings

Book of Five Rings

Common
Any

Every 5 cards you add to your Deck, heal 15 HP.

Booming Conch

Booming Conch

Ancient
Any

At the start of Elite combats, draw 2 additional cards.

Bowler Hat

Bowler Hat

Uncommon
Any

Gain 20% additional Gold.

Bread

Bread

Shop
Any

At the start of your first turn, lose [E . At the start of all other turns, gain .

Brilliant Scarf

Brilliant Scarf

Ancient
Any

The 5th card you play each turn is free.

Bronze Scales

Bronze Scales

Common
Any

Start each combat with 3 Thorns.

Burning Sticks

Burning Sticks

Shop
Any

The first time each combat you Exhaust a Skill, add a copy of it into your Hand.

Byrdpip

Byrdpip

Event
Any

Upon pickup, gain the card Byrd Swoop. A Byrdpip will accompany you in battles.

Calling Bell

Calling Bell

Ancient
Any

Upon pickup, obtain a unique File:StS2 CardIcon Colorless Skill Common.png Curse and 3 Relics.

Candelabra

Candelabra

Uncommon
Any

At the start of your 2nd turn, gain .

Captain's Wheel

Captain's Wheel

Rare
Any

At the start of your 3rd turn, gain 18 Block.

Cauldron

Cauldron

Shop
Any

Upon pickup, brews 5 random potions.

Centennial Puzzle

Centennial Puzzle

Common
Any

The first time you lose HP each combat, draw 3 cards.

Chandelier

Chandelier

Rare
Any

At the start of your 3rd turn, gain .

Chemical X

Chemical X

Shop
Any

The effects of your cost X cards are increased by 2.

Choices Paradox

Choices Paradox

Ancient
Any

At the start of each combat, add 1 of 5 random cards into your Hand. Add Retain to the chosen card.

Circlet

Circlet

Special
Any

It's a circlet.

Claws

Claws

Ancient
Any

Upon pickup, Transform up to 6 cards into Maul.

Cloak Clasp

Cloak Clasp

Rare
Any

At the end of your turn, gain 1 Block for each card in your Hand.

Crossbow

Crossbow

Ancient
Any

At the start of your turn, add a random Attack into your Hand. It costs 0 this turn.

Cursed Pearl

Cursed Pearl

Ancient
Any

Upon pickup, receive Greed. Gain 333 Gold.

Darkstone Periapt

Darkstone Periapt

Event
Any

Whenever you obtain a Curse, raise your Max HP by 6.

Daughter of the Wind

Daughter of the Wind

Event
Any

Whenever you play an Attack, gain 1 Block.

Delicate Frond

Delicate Frond

Ancient
Any

At the start of each combat, fill all empty potion slots with random potions.

Diamond Diadem

Diamond Diadem

Ancient
Any

Whenever you play 2 or fewer cards in a turn, take half damage from enemies.

Dingy Rug

Dingy Rug

Shop
Any

Card rewards can now contain Colorless cards.

Distinguished Cape

Distinguished Cape

Ancient
Any

Upon pickup, lose 9 Max HP. Add 3 Apparitions to your Deck.

Dolly's Mirror

Dolly's Mirror

Shop
Any

Upon pickup, obtain an additional copy of a card in your Deck.

Dragon Fruit

Dragon Fruit

Shop
Any

Whenever you gain Gold, raise your Max HP by 1.

Dream Catcher

Dream Catcher

Event
Any

Whenever you Rest, you may add a card to your Deck.

Driftwood

Driftwood

Ancient
Any

You may reroll each card reward once.

Dusty Tome

Dusty Tome

Ancient
Any

Upon pickup, obtain an Ancient Card.

Ectoplasm

Ectoplasm

Ancient
Any

You can no longer gain Gold. Gain at the start of each turn.

Electric Shrymp

Electric Shrymp

Ancient
Any

Upon pickup, Enchant a Skill with Imbued.

Ember Tea

Ember Tea

Event
Any

At the start of the next 5 combats, gain 2 Strength.

Empty Cage

Empty Cage

Ancient
Any

Upon pickup, remove 2 cards from your Deck.

Eternal Feather

Eternal Feather

Uncommon
Any

For every 5 cards in your Deck, heal 3 HP whenever you enter a Rest Site.

Festive Popper

Festive Popper

Common
Any

At the start of each combat, deal 9 damage to ALL enemies.

Fiddle

Fiddle

Ancient
Any

At the start of each turn, draw 2 additional cards. You may not draw cards during your turn.

Forgotten Soul

Forgotten Soul

Event
Any

Whenever you Exhaust a card, deal 1 damage to a random enemy.

Fragrant Mushroom

Fragrant Mushroom

Event
Any

Upon pickup, lose 15 HP and Upgrade 3 random cards.

Fresnel Lens

Fresnel Lens

Event
Any

Whenever you add a card that gains Block to your Deck, Enchant it with Nimble 2.

Frozen Egg

Frozen Egg

Rare
Any

Whenever you add a Power into your Deck, Upgrade it.

Fur Coat

Fur Coat

Ancient
Any

Upon pickup, mark 7 random combats. Enemies in those rooms have 1 HP.

Gambling Chip

Gambling Chip

Rare
Any

At the start of each combat, discard any number of cards then draw that many.

Game Piece

Game Piece

Rare
Any

Whenever you play a Power, draw 1 card.

Ghost Seed

Ghost Seed

Shop
Any

Strikes and Defends gain Ethereal.

Girya

Girya

Rare
Any

You can now gain Strength at Rest Sites. (3 times max)

Glass Eye

Glass Eye

Ancient
Any

Upon pickup, obtain 2 Common cards, 2 Uncommon cards, and 1 Rare card.

Glitter

Glitter

Ancient
Any

Enchant all card rewards with Glam.

Gnarled Hammer

Gnarled Hammer

Shop
Any

Upon pickup, Enchant up to 3 Attacks with Sharp 3.

Golden Compass

Golden Compass

Ancient
Any

Upon pickup, replace the Act 2 Map with a single special path.

Golden Pearl

Golden Pearl

Ancient
Any

Upon pickup, gain 150 Gold.

Gorget

Gorget

Common
Any

At the start of each combat, gain 4 Plating.

Gremlin Horn

Gremlin Horn

Uncommon
Any

Whenever an enemy dies, gain and draw 1 card.

Hand Drill

Hand Drill

Event
Any

Whenever you break an enemy's Block, apply 2 Vulnerable.

Happy Flower???

Happy Flower???

Event
Any

Every 5 turns, gain 1 Energy.

Happy Flower

Happy Flower

Common
Any

Every 3 turns, gain 1 Energy.

History Course

History Course

Event
Any

At the start of your turn, play a copy of your last played Attack or Skill.

Horn Cleat

Horn Cleat

Uncommon
Any

At the start of your 2nd turn, gain 14 Block.

Ice Cream

Ice Cream

Rare
Any

Energy is now conserved between turns.

Intimidating Helmet

Intimidating Helmet

Rare
Any

Whenever you play a card that costs or more, gain 4 Block.

Iron Club

Iron Club

Ancient
Any

Every 4 cards you play, draw 1 card.

Jeweled Mask

Jeweled Mask

Ancient
Any

At the start of combat put a random Power from your Draw Pile into your Hand, it's free to play.

Jewelry Box

Jewelry Box

Ancient
Any

Upon pickup, add 1 Apotheosis to your Deck.

Joss Paper

Joss Paper

Uncommon
Any

Every 5 times you Exhaust a card, draw 1 card.

Juzu Bracelet

Juzu Bracelet

Common
Any

Regular enemy combats are no longer encountered in ? rooms.

Kifuda

Kifuda

Shop
Any

Upon pickup, Enchant up to 3 cards with Adroit.

Kunai

Kunai

Rare
Any

Every time you play 3 Attacks in a single turn, gain 1 Dexterity.

Kusarigama

Kusarigama

Uncommon
Any

Every time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.

Lantern

Lantern

Common
Any

Start each combat with an additional .

Large Capsule

Large Capsule

Ancient
Any

Upon pickup, obtain 2 random Relics. Add an additional Strike and Defend to your Deck.

Lasting Candy

Lasting Candy

Rare
Any

Every other combat, your card rewards gain an additional Power.

Lava Lamp

Lava Lamp

Shop
Any

At the end of combat, Upgrade all card rewards if you took no damage.

Lava Rock

Lava Rock

Ancient
Any

The Act 1 Boss drops 2 Relics.

Lead Paperweight

Lead Paperweight

Ancient
Any

Upon pickup, choose 1 of 2 Colorless cards to add to your Deck.

Leafy Poultice

Leafy Poultice

Ancient
Any

Upon pickup, Transform 1 of your Strikes and 1 of your Defends and lose 10 Max HP.

Lee's Waffle???

Lee's Waffle???

Event
Any

Upon pickup, heal 10% of your Max HP.

Lee's Waffle

Lee's Waffle

Shop
Any

Upon pickup, fully heal and raise your Max HP by 7.

Letter Opener

Letter Opener

Uncommon
Any

Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.

Lizard Tail

Lizard Tail

Rare
Any

When you would die, heal to 50% of your Max HP instead (works once).

Looming Fruit

Looming Fruit

Ancient
Any

Upon pickup, raise your Max HP by 31.

Lord's Parasol

Lord's Parasol

Ancient
Any

When you encounter the Merchant, immediately obtain EVERYTHING he sells.

Lost Coffer

Lost Coffer

Ancient
Any

Upon pickup, gain 1 card reward and procure 1 random potion.

Lost Wisp

Lost Wisp

Event
Any

Whenever you play a Power, deal 8 damage to ALL enemies.

Lucky Fysh

Lucky Fysh

Uncommon
Any

Whenever you add a card to your Deck, gain 15 Gold.

Mango???

Mango???

Event
Any

Upon pickup, raise your Max HP by 3.

Mango

Mango

Rare
Any

Upon pickup, raise your Max HP by 14.

Massive Scroll

Massive Scroll

Ancient
Any

Upon pickup, choose 1 of 3 Multiplayer Colorless Cards to add to your Deck.

Maw Bank

Maw Bank

Event
Any

Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.

Meal Ticket

Meal Ticket

Common
Any

Whenever you enter a shop room, heal 15 HP.

Meat Cleaver

Meat Cleaver

Ancient
Any

You may Cook at Rest Sites.

Meat on the Bone

Meat on the Bone

Rare
Any

If your HP is at or below 50% at the end of combat, heal 12 HP.

Membership Card

Membership Card

Shop
Any

50% discount on all products!

Mercury Hourglass

Mercury Hourglass

Uncommon
Any

At the start of your turn, deal 3 damage to ALL enemies.

Miniature Cannon

Miniature Cannon

Uncommon
Any

Upgraded Attacks deal 3 additional damage.

Miniature Tent

Miniature Tent

Shop
Any

You may choose any number of options at Rest Sites.

Molten Egg

Molten Egg

Rare
Any

Whenever you add an Attack card to your Deck, Upgrade it.

Mr. Struggles

Mr. Struggles

Event
Any

At the start of your turn, deal damage equal to the turn number to ALL enemies.

Mummified Hand

Mummified Hand

Rare
Any

Whenever you play a Power, a random card in your Hand is free to play that turn.

Music Box

Music Box

Ancient
Any

Create an Ethereal copy of the first Attack you play each turn.

Mystic Lighter

Mystic Lighter

Shop
Any

Enchanted Attacks deal 9 additional damage.

Neow's Torment

Neow's Torment

Ancient
Any

Upon pickup, add 1 Neow's Fury to your Deck.

New Leaf

New Leaf

Ancient
Any

Upon pickup, Transform 1 card.

Nunchaku

Nunchaku

Uncommon
Any

Every time you play 10 Attacks, gain .

Nutritious Oyster

Nutritious Oyster

Ancient
Any

Upon pickup, raise your Max HP by 11.

Nutritious Soup

Nutritious Soup

Ancient
Any

Upon pickup, Enchant all Strikes in your Deck with Tezcatara's Ember.

Oddly Smooth Stone

Oddly Smooth Stone

Common
Any

Start each combat with 1 Dexterity.

Old Coin

Old Coin

Rare
Any

Upon pickup, gain 300 Gold.

Orichalcum???

Orichalcum???

Event
Any

If you end your turn without Block, gain 3 Block.

Orichalcum

Orichalcum

Common
Any

If you end your turn without Block, gain 6 Block.

Ornamental Fan

Ornamental Fan

Uncommon
Any

Every time you play 3 Attacks in a single turn, gain 4 Block.

Orrery

Orrery

Shop
Any

Upon pickup, gain 5 card rewards.

Pael's Blood

Pael's Blood

Ancient
Any

At the start of your turn, draw 1 additional card.

Pael's Claw

Pael's Claw

Ancient
Any

Upon pickup, Enchant all Defends with Goopy.

Pael's Eye

Pael's Eye

Ancient
Any

The first time each combat you end your turn without playing cards, Exhaust your Hand, and take an extra turn.

Pael's Flesh

Pael's Flesh

Ancient
Any

Gain an additional at the start of your 3rd turn, and every turn after that.

Pael's Growth

Pael's Growth

Ancient
Any

Upon pickup, Enchant a card with Clone.

Pael's Horn

Pael's Horn

Ancient
Any

Upon pickup, add 2 Relax to your Deck.

Pael's Legion

Pael's Legion

Ancient
Any

Doubles Block gained from a card, then goes to sleep for 2 turns.

Pael's Tears

Pael's Tears

Ancient
Any

If you end your turn with unspent , gain an additional next turn.

Pael's Tooth

Pael's Tooth

Ancient
Any

Upon pickup, remove 5 cards from your Deck. After each combat, randomly add 1 back Upgraded.

Pael's Wing

Pael's Wing

Ancient
Any

You may sacrifice card rewards to Pael. Every 2 sacrifices, obtain a Relic.

Pandora's Box

Pandora's Box

Ancient
Any

Transform ALL Strikes and Defends.

Pantograph

Pantograph

Uncommon
Any

At the start of each Boss combat, heal 25 HP.

Parrying Shield

Parrying Shield

Uncommon
Any

If you end a turn with at least 10 Block, deal 6 damage to a random enemy.

Pear

Pear

Uncommon
Any

Upon pickup, raise your Max HP by 10.

Pen Nib

Pen Nib

Uncommon
Any

Every 10th Attack you play deals double damage.

Pendulum

Pendulum

Common
Any

Whenever you shuffle your Draw Pile, draw a card.

Permafrost

Permafrost

Common
Any

The first time you play a Power each combat, gain 6 Block.

Petrified Toad

Petrified Toad

Uncommon
Any

At the start of each combat, procure a Potion-Shaped Rock.

Philosopher's Stone

Philosopher's Stone

Ancient
Any

Gain at the start of each turn. ALL enemies start combat with 1 Strength.

Planisphere

Planisphere

Uncommon
Any

Whenever you enter a ? room, heal 4 HP.

Pocketwatch

Pocketwatch

Rare
Any

Whenever you play 3 or fewer cards during your turn, draw 3 additional cards at the start of your next turn.

Pollinous Core

Pollinous Core

Event
Any

Every 4 turns, draw 2 additional cards.

Pomander

Pomander

Ancient
Any

Upon pickup, Upgrade a card.

Potion Belt

Potion Belt

Common
Any

Upon pickup, gain 2 potion slots.

Prayer Wheel

Prayer Wheel

Rare
Any

Normal enemies drop an additional card reward.

Precarious Shears

Precarious Shears

Ancient
Any

Upon pickup, remove 2 cards from your Deck and take 13 damage.

Precise Scissors

Precise Scissors

Ancient
Any

Upon pickup, remove 1 card from your Deck.

Preserved Fog

Preserved Fog

Ancient
Any

Upon pickup, remove 5 cards from your Deck. Add Folly to your Deck.

Prismatic Gem

Prismatic Gem

Ancient
Any

Gain at the start of each turn. Card rewards now contain cards from other colors.

Pumpkin Candle

Pumpkin Candle

Ancient
Any

Gain at the start of each turn. Extinguishes at the start of Act 3.

Punch Dagger

Punch Dagger

Shop
Any

Upon pickup, Enchant an Attack with Momentum 5.

Radiant Pearl

Radiant Pearl

Ancient
Any

At the start of each combat, add 1 Luminesce into your Hand.

Rainbow Ring

Rainbow Ring

Rare
Any

The first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.

Razor Tooth

Razor Tooth

Rare
Any

Every time you play an Attack or Skill, Upgrade it for the remainder of combat.

Red Mask

Red Mask

Uncommon
Any

At the start of each combat, apply 1 Weak to ALL enemies.

Regal Pillow

Regal Pillow

Common
Any

Whenever you Rest, heal an additional 15 HP.

Reptile Trinket

Reptile Trinket

Uncommon
Any

Whenever you use a potion, gain 3 Strength this turn.

Ringing Triangle

Ringing Triangle

Shop
Any

Retain your Hand on the first turn of combat.

Ripple Basin

Ripple Basin

Uncommon
Any

If you did not play any Attacks during your turn, gain 4 Block.

Royal Poison

Royal Poison

Event
Any

At the start of each combat, apply 3 Poison to yourself.

Royal Stamp

Royal Stamp

Shop
Any

Upon pickup, choose an Attack or Skill in your Deck to Enchant with Royally Approved.

Runic Pyramid

Runic Pyramid

Ancient
Any

At the end of your turn, you no longer discard your Hand.

Sai

Sai

Ancient
Any

At the start of your turn, gain 7 Block.

Sand Castle

Sand Castle

Ancient
Any

Upon pickup, Upgrade 6 random cards.

Screaming Flagon

Screaming Flagon

Shop
Any

If you end your turn with no cards in your Hand, deal 20 damage to ALL enemies.

Scroll Boxes

Scroll Boxes

Ancient
Any

Upon pickup, lose all Gold and choose 1 of 2 packs of cards to add to your Deck.

Sea Glass

Sea Glass

Ancient
Any

See 15 cards from another character. Choose any number of them to add to your Deck.

Seal of Gold

Seal of Gold

Ancient
Any

At the start of your turn, spend 5 Gold to gain .

Sere Talon

Sere Talon

Ancient
Any

Upon pickup, add 2 random Curses and 3 Wishes to your Deck.

Shovel

Shovel

Rare
Any

You can now dig at Rest Sites to obtain a random Relic.

Shuriken

Shuriken

Rare
Any

Every time you play 3 Attacks in a single turn, gain 1 Strength.

Signet Ring

Signet Ring

Ancient
Any

Upon pickup, gain 999 Gold.

Silver Crucible

Silver Crucible

Ancient
Any

The first 3 card rewards you see are Upgraded. The first Treasure Chest you open is empty.

Sling of Courage

Sling of Courage

Shop
Any

Start each Elite combat with 2 Strength.

Small Capsule

Small Capsule

Ancient
Any

Upon pickup, obtain a random Relic.

Snecko Eye???

Snecko Eye???

Event
Any

Start each combat Confused.

Sozu

Sozu

Ancient
Any

Gain at the start of each turn. You can no longer obtain potions.

Sparkling Rouge

Sparkling Rouge

Uncommon
Any

At the start of your 3rd turn, gain 1 Strength and 1 Dexterity.

Spiked Gauntlets

Spiked Gauntlets

Ancient
Any

Gain at the start of each turn. Powers cost 1 more .

Stone Calendar

Stone Calendar

Rare
Any

At the end of turn 7, deal 52 damage to ALL enemies.

Stone Cracker

Stone Cracker

Uncommon
Any

At the start of Boss combats, Upgrade 3 random cards in your Draw Pile for the rest of combat.

Stone Humidifier

Stone Humidifier

Ancient
Any

Whenever you Rest at a Rest Site, raise your Max HP by 5.

Storybook

Storybook

Ancient
Any

Upon pickup, add 1 Brightest Flame to your Deck.

Strawberry

Strawberry

Common
Any

Upon pickup, raise your Max HP by 7.

Strike Dummy???

Strike Dummy???

Event
Any

Cards containing 'Strike' deal 1 additional damage.

Strike Dummy

Strike Dummy

Uncommon
Any

Cards containing "Strike" deal 3 additional damage.

Sturdy Clamp

Sturdy Clamp

Rare
Any

Up to 10 Block persists across turns.

Sword of Jade

Sword of Jade

Event
Any

Start each combat with 3 Strength.

Sword of Stone

Sword of Stone

Event
Any

Transforms into a powerful Relic after defeating 5 Elites.

Tanx's Whistle

Tanx's Whistle

Ancient
Any

Upon pickup, add 1 Whistle to your Deck.

Tea of Discourtesy

Tea of Discourtesy

Event
Any

At the start of the next combat, shuffle 2 Dazed into your Draw Pile.

The Abacus

The Abacus

Shop
Any

Whenever you shuffle your Draw Pile, gain 6 Block.

The Boot

The Boot

Event
Any

Whenever you would deal 4 or less unblocked attack damage, increase it to 5.

The Chosen Cheese

The Chosen Cheese

Event
Any

At the end of combat, gain 1 Max HP.

The Courier

The Courier

Rare
Any

The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.

The Merchant's Rug???

The Merchant's Rug???

Event
Any

Poor imitation. Does nothing.

Throwing Axe

Throwing Axe

Ancient
Any

The first card you play each combat is played an extra time.

Tiny Mailbox

Tiny Mailbox

Common
Any

Whenever you Rest, procure a random potion.

Toasty Mittens

Toasty Mittens

Ancient
Any

At the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.

Toolbox

Toolbox

Shop
Any

At the start of each combat, choose 1 of 3 random Colorless cards and add the chosen card into your Hand.

Touch of Orobas

Touch of Orobas

Ancient
Any

Upon pickup, replace your starter Relic with an Ancient version.

Toxic Egg

Toxic Egg

Rare
Any

Whenever you add a Skill into your Deck, Upgrade it.

Toy Box

Toy Box

Ancient
Any

Upon pickup, obtain 4 Wax Relics. Every 3 combats, your left-most Wax Relic will melt away.

Tri-Boomerang

Tri-Boomerang

Ancient
Any

Choose 3 Attacks in your Deck. Enchant them with Instinct.

Tungsten Rod

Tungsten Rod

Rare
Any

Whenever you would lose HP, lose 1 less.

Tuning Fork

Tuning Fork

Uncommon
Any

Every time you play 10 Skills, gain 7 Block.

Unceasing Top

Unceasing Top

Rare
Any

Whenever you have no cards in Hand during your turn, draw a card.

Unsettling Lamp

Unsettling Lamp

Rare
Any

Each combat, the first time you play a card that Debuffs an enemy, double its effect.

Vajra

Vajra

Common
Any

Start each combat with 1 Strength.

Vambrace

Vambrace

Uncommon
Any

The first time you gain Block from a card each combat, double the amount gained.

Velvet Choker

Velvet Choker

Ancient
Any

Gain at the start of each turn. You cannot play more than 6 cards per turn.

Venerable Tea Set???

Venerable Tea Set???

Event
Any

Whenever you enter a Rest Site, start the next combat with 1 additional Energy.

Venerable Tea Set

Venerable Tea Set

Uncommon
Any

Whenever you enter a Rest Site, start the next combat with 1 additional Energy.

Very Hot Cocoa

Very Hot Cocoa

Ancient
Any

Start each combat with an additional 4.

Vexing Puzzlebox

Vexing Puzzlebox

Rare
Any

At the start of each combat, add a random card into your Hand. It costs 0.

War Hammer

War Hammer

Ancient
Any

Whenever you kill an Elite, Upgrade 4 random cards.

War Paint

War Paint

Common
Any

Upon pickup, Upgrade 2 random Skills.

Whetstone

Whetstone

Common
Any

Upon pickup, Upgrade 2 random Attacks.

Whispering Earring

Whispering Earring

Ancient
Any

Gain at the start of each turn. Vakuu plays your first turn for you.

White Beast Statue

White Beast Statue

Rare
Any

Potions always appear in combat rewards.

White Star

White Star

Rare
Any

Elites drop an additional Rare card reward.

Wing Charm

Wing Charm

Shop
Any

A random card in each card reward is Enchanted with Swift 1.

Wongo Customer Appreciation Badge

Wongo Customer Appreciation Badge

Event
Any

Does nothing.

Wongo's Mystery Ticket

Wongo's Mystery Ticket

Event
Any

Receive 3 random Relics after 5 combats.

Yummy Cookie

Yummy Cookie

Ancient
Any

Upon pickup, Upgrade 4 cards.

Cracked Core

Cracked Core

Starter
Defect

At the start of each combat, Channel 1 Lightning.

Data Disk

Data Disk

Common
Defect

Start each combat with 1 Focus.

Emotion Chip

Emotion Chip

Rare
Defect

If you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.

Gold-Plated Cables

Gold-Plated Cables

Uncommon
Defect

Your rightmost Orb triggers its passive an additional time.

Infused Core

Infused Core

Starter
Defect

At the start of each combat, Channel 3 Lightning.

Metronome

Metronome

Rare
Defect

The first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.

Power Cell

Power Cell

Rare
Defect

At the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.

Runic Capacitor

Runic Capacitor

Shop
Defect

Start each combat with 3 additional Orb Slots.

Symbiotic Virus

Symbiotic Virus

Uncommon
Defect

At the start of each combat, Channel 1 Dark.

Black Blood

Black Blood

Starter
Ironclad

At the end of combat, heal 12 HP.

Brimstone

Brimstone

Shop
Ironclad

At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.

Burning Blood

Burning Blood

Starter
Ironclad

At the end of combat, heal 6 HP.

Charon's Ashes

Charon's Ashes

Rare
Ironclad

Whenever you Exhaust a card, deal 3 damage to ALL enemies.

Demon Tongue

Demon Tongue

Rare
Ironclad

The first time you lose HP on your turn, heal HP equal to the amount lost.

Paper Phrog

Paper Phrog

Uncommon
Ironclad

Enemies with Vulnerable take 75% more damage rather than 50%.

Red Skull

Red Skull

Common
Ironclad

While your HP is at or below 50%, you have 3 additional Strength.

Ruined Helmet

Ruined Helmet

Rare
Ironclad

The first time you gain Strength each combat, double the amount gained.

Self-Forming Clay

Self-Forming Clay

Uncommon
Ironclad

Whenever you lose HP in combat, gain 3 Block next turn.

Big Hat

Big Hat

Rare
Necrobinder

At the start of each combat, add 2 random Ethereal cards into your Hand.

Bone Flute

Bone Flute

Common
Necrobinder

Whenever Osty attacks, gain 2 Block.

Book Repair Knife

Book Repair Knife

Uncommon
Necrobinder

Whenever a non-Minion enemy dies to Doom, heal 3 HP.

Bookmark

Bookmark

Rare
Necrobinder

At the end of each turn, lower the cost of a random Retained card by 1 until played.

Bound Phylactery

Bound Phylactery

Starter
Necrobinder

At the start of your turn, Summon 1.

Funerary Mask

Funerary Mask

Uncommon
Necrobinder

At the start of each combat, add 3 Souls into your Draw Pile.

Ivory Tile

Ivory Tile

Rare
Necrobinder

Whenever you play a card that costs or more, gain .

Phylactery Unbound

Phylactery Unbound

Starter
Necrobinder

At the start of each combat, Summon 5. At the start of your turn, Summon 2.

Undying Sigil

Undying Sigil

Shop
Necrobinder

Enemies with at least as much Doom as HP deal 50% less damage.

Divine Destiny

Divine Destiny

Starter
Regent

At the start of each combat, gain .

Divine Right

Divine Right

Starter
Regent

At the start of each combat, gain .

Fencing Manual

Fencing Manual

Common
Regent

At the start of each combat, Forge 10.

Galactic Dust

Galactic Dust

Uncommon
Regent

For every 10 spent, gain 10 Block.

Lunar Pastry

Lunar Pastry

Rare
Regent

At the end of your turn, gain .

Mini Regent

Mini Regent

Rare
Regent

The first time you spend each turn, gain 1 Strength.

Orange Dough

Orange Dough

Rare
Regent

At the start of each combat, add 2 random Colorless cards into your Hand.

Regalite

Regalite

Uncommon
Regent

Whenever you create a Colorless card, gain 2 Block.

Vitruvian Minion

Vitruvian Minion

Shop
Regent

Cards containing “Minion” deal double damage and gain double Block.

Helical Dart

Helical Dart

Rare
Silent

Whenever you play a Shiv, gain 1 Dexterity this turn.

Ninja Scroll

Ninja Scroll

Shop
Silent

At the start of each combat, add 3 Shivs into your Hand.

Paper Krane

Paper Krane

Rare
Silent

Enemies with Weak deal 40% less damage to you rather than 25%.

Ring of the Drake

Ring of the Drake

Starter
Silent

At the start of your first 3 turns, draw 2 additional cards.

Ring of the Snake

Ring of the Snake

Starter
Silent

At the start of each combat, draw 2 additional cards.

Snecko Skull

Snecko Skull

Common
Silent

Whenever you apply Poison, apply an additional 1 Poison.

Tingsha

Tingsha

Uncommon
Silent

Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.

Tough Bandages

Tough Bandages

Rare
Silent

Whenever you discard a card during your turn, gain 3 Block.

Twisted Funnel

Twisted Funnel

Uncommon
Silent

At the start of each combat, apply 4 Poison to ALL enemies.

Slay the Spire 2 Relics Guide: Wax Relic, Golden Compass & More