The Regent is the third character in Slay the Spire 2 — an arrogant star-headed alien royal from a distant planet, carried on a throne by tireless minions. He is unlocked after completing a run with the Silent.
Unlock Chain: Ironclad → Silent → Regent → Necrobinder → Defect
Unlock Regent by completing any run with the Silent. → All Regent cards · All Regent relics
Starting Stats
| Stat | Value |
|---|---|
| Starting HP | 75 (60 on Ascension 2+) |
| Starting Energy | 3 |
| Starting Deck | Strike ×4 · Defend ×4 · Falling Star ×1 · Venerate ×1 |
| Starting Relic | Divine Right — At the start of each combat, gain 3 Stars |
The Regent is a resource-heavy character built around two interlinked systems: Stars (a spendable resource) and Forge (permanent Sovereign Blade damage). His ceiling is extremely high — a well-built Regent run can delete entire boss health bars in a single turn — but requires careful management to avoid dead hands and Energy shortfalls. On Ascension 2+, starting HP drops from 75 to 60.
Core Mechanics
Stars
Stars are The Regent's unique resource. Generated through specific cards, they are spent to cast more powerful cards at reduced or zero Energy cost. Building a reliable Star engine is the foundation of any successful Regent run — without Stars flowing, the deck stalls.
Forge
Forge permanently adds damage to your Sovereign Blade. The more Forge you accumulate, the more devastating each Blade swing becomes. Forge is applied by specific cards and can snowball into one-hit kill power in later acts.
Build 1: Sovereign Blade
Forge the Sovereign Blade repeatedly, then deploy it as a scaled-up win condition that deletes enemies in a single swing.
Core Strategy: Prioritize cards that Forge the Blade and return it to hand each turn (
Summon Forth,
Cosmic Indifference). Play the Blade regularly to accumulate Forge. Use Star-spending tools like
Falling Star and
Gamma Blast to apply Vulnerable on Blade turns.
Key Cards








Best Relics:
Fencing Manual — makes Sovereign Blade playable from Turn 1 with 10 free Forge.
Tips
- Find lasting Energy sources — balancing Blade plays, Forging, and staying alive is Energy-intensive
- Always maintain some Star generation for Vulnerable application on Blade turns
- The Blade scales better when played multiple times per combat — prioritize Summon Forth and Cosmic Indifference
Build 2: Star Deck
Generate Stars to cast powerful cards for free or at drastically reduced Energy — a combo-oriented engine deck that can take over a run.
Core Strategy: Build a reliable Star engine first (
Gather Light,
Shining Strike,
Hidden Cache). Once Stars flow consistently, cards like
Alignment and
Convergence enable explosive multi-card turns. Don't overload on generators — you need payoffs in the same hand.
Key Cards








Best Relics:
Lunar Pastry (free Star each turn) ·
Mini Regent (Strength per turn you spend Stars) ·
Galactic Dust (Block from Stars spent)
Tips
- Don't overcommit to Stars early — solid generic cards are fine while you look for generators
- Avoid too many "do nothing" pure Star generators — they clog hands without payoffs
- Star spenders that contest each other in the same hand kill momentum — choose 2–3 key payoffs
Unique Relics







Unique Potions



Act-by-Act Checklist
| Act | Focus |
|---|---|
| Act 1 | Commit to Blade or Stars early; pick up core generators ( Summon Forth or Gather Light) |
| Act 2 | Add amplifiers; watch for Lunar Pastry or Fencing Manual |
| Act 3 | Lock in finisher ( Conqueror / Genesis / The Smith); acquire high-tier Relics |
| Act 4 | Optimize Energy generation; ensure Blade or Star balance holds under pressure |





